• In Defence of the Mass Effect 3 Ending

    As the four-year anniversary of Mass Effect 3’s release fades from view it’s time to discuss something important: the ending. It is no secret that people disliked the ending of Mass Effect 3. The conclusion to Bioware’s epic space opera is widely accepted to be nothing more than a...
  • Impact Previews: DOOM Multiplayer Beta

    The DOOM multiplayer beta is suffering from a serious identity crisis. Developed primarily out of the studio id Software by Certain Affinity, frequently the Halo games multiplayer developer, the DOOM multiplayer feels like a weird amalgamation of several other successful multiplayer games. But none of those games are DOOM....
  • Impact Previews: Clustertruck Alpha Build

    Remember that really awesome fight scene in The Matrix Reloaded? The one on the highway, where Neo and crew jump from vehicle to vehicle fighting for their lives? Clustertruck is that. Clustertruck, formerly known as Highway Fight Squad, is a first person platformer puzzler, similar in style to something...
  • Impact Plays 2003 Edition: Ratchet and Clank 2

    2003. What a year. We received two The Matrix sequels that we probably didn’t need, the first Call of Duty game came out, and Ratchet and Clank 2: Locked and Loaded (known as Ratchet and Clank 2: Going Commando) was released. Ratchet and Clank 2 is the perfect video game sequel. It expands, builds and...
  • Five Games I Played When I Should Have Been Playing The Witcher 3

    I got The Witcher 3 back in August after a Summer-long love affair with the first two games. It is incredible, wonderfully made, full of things to do and full of beautifully told stories. It is also monstrously large. Intimidatingly so. And when something is that big, and tells...
  • Top 5: Post-Apocalyptic Video Games

    With Fallout 4 hype reaching a fever pitch, and the release date looming, I thought it’d be a good time to discuss my top 5 favourite games set after everything has gone to hell. The post-apocalypse is one of the most iconic video game environments, and the bare canvas...
  • GameCity: All-Star British Development Panel

    As the 10 men and women of the GameCity Festival’s All-Star British Development Panel took to the stage on Sunday afternoon, it quickly became apparent the kind of experience the audience was in for. A collection of brightly patterned jumpers, Hawaiian shirts, novelty ties and t-shirts printed with counter-culture...